Minggu, 16 Juni 2013

[J659.Ebook] Download PDF Dust Adventures, by Chris Lites

Download PDF Dust Adventures, by Chris Lites

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Dust Adventures, by Chris Lites

Dust Adventures, by Chris Lites



Dust Adventures, by Chris Lites

Download PDF Dust Adventures, by Chris Lites

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Dust Adventures, by Chris Lites

DUST Adventures RPG is a rules-light exciting roleplaying game set in Paulo Parentes DUST Universe and inspired by the epic tales arising from the DUST Tactics miniatures game. From the mind of Paulo Parente comes the world of Dust. Another Earth. A different 1947. The Second World War has raged for nearly a decade and its grip has spread to every continent on the planet. War has advanced swiftly and strangely in the Dust universe through the application of Alien VK technology a limitless source of energy in its simplest form, and an unthinkable weapon in the wrong hands. Tanks have evolved into powerful combat walkers and rocket troops take to the skies. The latest laser cannons, phasers, and Tesla weapons rule the battlefield. The core rulebook will contain full rules, an introductory adventure and much more. Later releases will include campaigns and supplements and card decks for simplified character generation. Players will be able to bring their favourite figures from DUST Tactics and DUST Warfare into the roleplaying game and conversion rules will let them take their heroes into the tabletop miniatures game. Made in the UK.

  • Sales Rank: #2665456 in Books
  • Brand: DUST Adventures
  • Published on: 2016-04-01
  • Original language: English
  • Dimensions: 11.00" h x .70" w x 8.70" l, 1.95 pounds
  • Binding: Hardcover
  • 212 pages
Features
  • DUST Adventures RPG is a rules-light exciting roleplaying game set in Paulo Parente's DUST Universe and inspired by the epic tales arising from the DUST Tactics miniatures game.
  • A different 1947. The Second World War has raged for nearly a decade and its grip has spread to every continent on the planet.
  • War has advanced swiftly and strangely in the Dust universe through the application of Alien VK technology - a limitless source of energy in its simplest form, and an unthinkable weapon in the wrong hands.
  • Tanks have evolved into powerful combat walkers and rocket troops take to the skies.
  • The core rulebook will contain full rules, an introductory adventure and much more.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Awesome rpg version of an awesome war game
By Steve Hanson
I have played and mastered RPGs sine 1979 and this is one of the best I've ever seen. Based on the Dust Tactics wargame by Paolo Parents. The background is intense and very detailed. If you already play Tactics or Warfare, the background info detailed here will give you a better understanding of the world. The mechanics are very similar to those used for tactics and while simple allow for detailed and complex characters. You can basically create any character you want with a little creativity.

Picture, the year is 1947. World War II still drags on. Hitler us dead, the Nazis are out of power, but the axis fights on. Not only have they recaptured list ground but England us theirs in all but spirit. The Soviet Union has split from the alliance and are enemies in their own right, now allied with China. Your characters are tasked with special missions behind enemy lines, which is virtually everywhere, in an attempt to thwart the plans of those who would control the world. Very pulpy deisal punky kind of stuff.

0 of 0 people found the following review helpful.
A unique, gritty, pulp adventure - potentially soiled by poor editing, laziness and lack of support depending on what you want f
By Logix
I bought this 200 some odd page book from reading a few sources about it. I used to play the old DUST board-game awhile back and was excited to see they made this into a tabletop rpg. When I saw it, I purchased it immediately.

I want to start off by saying that this is one of the most horridly edited books I've seen in a pen and paper game.. It totes itself as rules light, but attempts to go in deep by adding customization for technician/builder type classes to make your own items but they are executed poorly. This book WILL drive you into house rules because it flat out doesn't explain anything. Also, if you think you're going to get support for the game, or a community you may what to turn the other way. Steve Hanson, the other reviewer on here, can be seen on almost all Dust related sites. I'm not sure if he works for the company, but he seems to be doing their job as being the PR guy, reviewer, hype machine and rules guru. You won't see hardly anyone else supporting the game as hard as this guy. You will see floaters and people interested (because the concept is awesome) but getting others to crunch, theorize or even talk about the freakin game is next to impossible. This paragraph right here is why I give the game 3/5. It has zero support from anyone. Don't believe me? Go to their forums or try to find a sub-reddit; it’s a utter ghost town.

Now that my negative crap is out of the way. I want to say that I actually do love the game. I've spent a considerable amount of time house ruling and trying to comprehend some of the WEIRD rule decisions made within this book to make it work for my group. It does a great job at capturing the pulp 40's feel and once you chop through the b.s of the poor writing of the guy who did the rules it’s very enjoyable.

The book is presented well enough. You have sort of class kits and backgrounds that weave into each other to give you skills and abilities. There are some pulpy super powers but they're not too over the top (things like super strength, light vampirism or the capability to control/create zombies). Combat is quick once you get it down, but god help you if you want to know definitive answers for things. This is where the heavy house ruling comes in or GM Band-Aid fixes/guesses.

The Art starts off well enough, then it’s like 1/2 way through the book they say "meh, screw it. Let’s put in pictures of miniatures." In an otherwise well-presented book, it’s kind of strange that they opted to show you pictures of miniatures. It has the "feel" down and the "look" through the rustic looking pages for some of the time, then falls on its butt the other times with its sloppy page space and images of painted mini's to show off their game. Yes yes; i know - it’s a miniatures game first and an RPG game 2nd, but how can you put a 60$ price tag on a 200 page book and do that type of crap? It's a slap in the face to your supporters.

The Lore is fun. It's innovative and has some great concepts. It's arguably the only reason to buy this book. I'm a sucker for lore and come from other games like Iron Kingdoms and Symbaroum where the lore brings the setting to life in such fantastic ways. This game does too and the rules actually do a relatively decent job of hitting the feel of it on most occasions until you're derailed by their b.s. The book is divided into three superpowers, or blocs, in World War 2. It comes down to the war being between the Sino-Soviet Union (china/soviet alliance), the AXIS (Germany, etc) and the Allies, where the Nazi's lost control, Hitler was sniped and the Reich disbanded or went into hiding. They found some alien crash landing, got some assistance and starting engineering some advanced tech (pulse guns, tesla weapons, and mech-like walking tanks). On top of that you have the Indiana jones style feel with the pseudo-science / unexplained such as the Templars, Ark of the Covenant, Holy Grail, El Dorado and all that. It really shines here and it’s easy to get the feeling down and a lot of great ideas are in the book for plenty of high sky action.

There is a 2nd book called Operation Apocalypse that does a great job capturing the pulp/National Treasure-esque style campaign that leads you all over France, Jerusalem etc that is very fun and well designed.

Overall, I love this game. I do NOT regret this purchase but the HUGE oversights that were made on this book are just a travesty. This book could have easily been a 5 if someone had just did play tests or just read the damn thing a few times. Whoever they had as an editor did not collaborate at all with play testers what so ever. In short, if you want a good pulpy action game with some cool mech and a miniature product line to back it up; pick this up! Just be warned of the lack of support and some major GM guesses/house rules that you may need to do depending on what your campaign entails. I'd give the setting, world, and flavor, the art that exists, and base gun fights/system a solid 4 out of 5. The 3 stars is for the company and the people who hurt this beautiful product.

See all 2 customer reviews...

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